Starcraft Remastered Ladder

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Most of his games are ladder but some are custom. Yeah, but I like ThisIsJimmmy because he only really plays Ladder. Just watch the game when it is done. He is top Masters. Bounces around 1-6. I do like Custom matches, but people play Custome to practice and they really do not play to win all the time. It is more if this works great and if not gg. Ladder abusers still exist and it is taking Blizzard WAY TOO LONG to ban them, The #1 ranked player on the ladder is 172-0 with 3032 MMR, he has been sitting at the top of the ladder with 1 ONE game (technically if you look at his stats, all of his games except one are 'Undecided' matches). StarCraft®: Remastered upgrades the essential sci-fi strategy experience from beginning to end. Welcome back to the original game and its award-winning expansion, StarCraft: Brood War. We've remastered our units, buildings, and environments, improved game.

Server Status

Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.

Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here).

Your sc2 ladder rankings since 2013. StarCraft 2 ladder rankings and statistics over time for players and teams. Search for players and see world, region and league rankings for 1v1 teams. All data is updated daily by fetching the current sc2 ladder standings from battle net. StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video game StarCraft and its expansion Brood War, which was released on August 14, 2017.It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard's modern online feature suite.

Next reset on Nov. 27, 2020, aprox. 11:59 PM UTC.

ClientStatusGameHost BotAway BotMapDurationWinProperties

Bots

0 items
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active
No bots registered!
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active

Detailed Results

Detailed Results Legend

The End Type column gives some detail about how the game ended. This table explains each end type. Lowko starcraft remastered. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.

End TypeDescriptionGame Counted?
NORMALGame ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames.Yes
GAME_STATE_NOT_UPDATED_60SThe gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running.If 'Duration' is greater than 00:00:00
STARCRAFT_CRASHCrash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process.
GAME_STATE_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running.
STARCRAFT_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running.
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTSGamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible.No (Winner/Loser is arbitrary)
NO_REPORTOnly one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc.

Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. If a bot exceeds the max, it loses the game.

Crashes
Bots
Starcraft 2 rank system
Loser
0 Items
ProtossTerranZergRandom
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
No result
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
page: 1/1

Results Summary

BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout
No result
BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout

Bot files

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Server Status

Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.

Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here).

Next reset on Nov. 27, 2020, aprox. 11:59 PM UTC.

ClientStatusGameHost BotAway BotMapDurationWinProperties

Bots

Remastered
Loser
0 Items
ProtossTerranZergRandom
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
No result
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
page: 1/1

Results Summary

BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout
No result
BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout

Bot files

Register

Forgot

Server Status

Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.

Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here).

Next reset on Nov. 27, 2020, aprox. 11:59 PM UTC.

ClientStatusGameHost BotAway BotMapDurationWinProperties

Bots

0 items
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active
No bots registered!
Bot NameRaceAuthorOrganizationTypeBWAPI VersionLast Updated(UTC)Active

Detailed Results

Detailed Results Legend

The End Type column gives some detail about how the game ended. This table explains each end type. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.

End TypeDescriptionGame Counted?
NORMALGame ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames.Yes
GAME_STATE_NOT_UPDATED_60SThe gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running.If 'Duration' is greater than 00:00:00
STARCRAFT_CRASHCrash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process.
GAME_STATE_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running.
STARCRAFT_NEVER_DETECTEDNo gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running.
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTSGamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible.No (Winner/Loser is arbitrary)
NO_REPORTOnly one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc.

Starcraft 2 Rank System

Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. If a bot exceeds the max, it loses the game.

Crashes
Bots
Loser
0 Items
ProtossTerranZergRandom
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
No result
Round / GameStart DateWinnerLoserCrashTimeoutMapGame TimeWall TimeEnd TypeW ScoreL ScoreWinner Timeout (55/1000/10000)Loser Timeout (55/1000/10000)
page:

Sc2 Gm Ladder

1/1

Results Summary

BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout
No result
BotGamesWinsLossesWin %ELOAvg TimeGame Time LimitCrashFrame Timeout

Bot files

Register

Forgot





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